PWAD O Patch File for DeHackEd v3.0 # Created with WhackEd2 0.60 build 214 # General version information Doom version = 21 Patch format = 6 # Info for WhackEd2 Engine config = boom.cfg Thing 84 (Short Gr. Pillar) # imp without corpse Initial frame = 442 Hit points = 60 First moving frame = 444 Alert sound = 39 Injury frame = 455 Pain chance = 200 Pain sound = 27 Close attack frame = 452 Far attack frame = 452 Death frame = 595 Exploding frame = 595 Death sound = 62 Speed = 8 Width = 1310720 Height = 3670016 Action sound = 76 Bits = SOLID + SHOOTABLE + COUNTKILL Respawn frame = 470 Thing 88 (Pillar w/Heart) # zombie without clip Initial frame = 174 Hit points = 20 First moving frame = 176 Alert sound = 36 Attack sound = 1 Injury frame = 187 Pain chance = 200 Pain sound = 27 Far attack frame = 184 Death frame = 189 Exploding frame = 194 Death sound = 59 Speed = 8 Width = 1310720 Height = 3670016 Action sound = 75 Bits = SOLID + SHOOTABLE + COUNTKILL Respawn frame = 203 Thing 89 (Eye in Symbol) # shotgunguy without shotgun Initial frame = 207 Hit points = 30 First moving frame = 209 Alert sound = 37 Injury frame = 220 Pain chance = 170 Pain sound = 27 Far attack frame = 217 Death frame = 222 Exploding frame = 227 Death sound = 60 Speed = 8 Width = 1310720 Height = 3670016 Action sound = 75 Bits = SOLID + SHOOTABLE + COUNTKILL Respawn frame = 236 Thing 90 (Flaming Skulls) # shotgunguy without corpse Initial frame = 207 Hit points = 30 First moving frame = 209 Alert sound = 37 Injury frame = 220 Pain chance = 170 Pain sound = 27 Far attack frame = 217 Death frame = 595 Exploding frame = 595 Death sound = 60 Speed = 8 Width = 1310720 Height = 3670016 Action sound = 75 Bits = SOLID + SHOOTABLE + COUNTKILL Respawn frame = 236 Thing 128 (Flaming Barrel) # zombie without corpse Initial frame = 174 Hit points = 20 First moving frame = 176 Alert sound = 36 Attack sound = 1 Injury frame = 187 Pain chance = 200 Pain sound = 27 Far attack frame = 184 Death frame = 595 Exploding frame = 595 Death sound = 59 Speed = 8 Width = 1310720 Height = 3670016 Action sound = 75 Bits = SOLID + SHOOTABLE + COUNTKILL Respawn frame = 203 map map01 "loink me" next map02 music av10 map map02 "loink you" next map01 music av10 MThd MTrk ( Q, X Y `X Y / MTrk ? Sweep Bass ! 6 J`t d} @ !d|!@ d} @ d|@ d} @ %d|%@ d} @ !d|!@ d} @ d|@ d} @ %d|%@ d} @ !d|!@ d} @ !d|!@ d} @ d|@ d} @ %d|%@ d} @ !d|!@ d} @ !d|!@ d} @ d|@ d} @ %d|%@ d} @ !d|!@ u / MTrk X FMSweep Bass ! 6 Jc d} @ !d|!@ d} @ d|@ d} @ d|@ d} @ !d|!@ d} @ d|@ d} @ %d|%@d|@ d} @ !d|!@ d} @ !d|!@ d} @ Z|@ P} @ P|@!Z|!@ d} @ !d|!@ d} @ !d|!@ d} @ d|@ d} @ %d|%@d|@ d} @ !d|!@ u / MTrk Glass Drone 1 ! @ ^`8S 9S|8@6S|9@ 6@8S}9S|8@6S|9@ 6@8S 9S|8@6S|9@ 6@8[ 9_|8@6_|9@ 6@8d 9d|8@6d|9@ 6@8d 9d|8@6d|9@ 6@8d 9d|8@6d|9@ 6@8d 9d|8@6d|9@ 6@8S 9S|8@6S|9@ 6@8[ 9_|8@6_|9@ 6@8[ 9\|8@6]|9@ 6@8] 9_|8@6_|9@ 6@8` 9a|8@6b|9@ 6@8c 9d|8@6d|9@ 6@8S 9S|8@6S|9@ 6@8[ 9_|8@6_|9@ 6@8S 9S|8@6Sy9@ 6@u / MTrk 0* FMGlass Drone 1 ! @ ^`8Scba(`(_^<](\[<Z<Y(X(W<V(UPTPS(R(Q<PdOPNML(KJ<HG<FE(D(BA@(?<> 9S(=<;P:;(<=><?<@A(BC(D<E(F<G<HJ(KLNO(P(QRS(TU(VWXYZ[<\(]^<_`aPb(c(d(eL8@6Sf@e(d(ca(`_^(](\([(ZX(WU(T(R(QPONL(K(JIH(G(FEDBA@?(>P=<;<:986(5<43x2t9@ 6@t 8S\3d45x6(78P9:;<<(><?(@A<BC(DPEF(G<HIJ<K(LPMN(O(P(QR(S(U<VWX<YZ[x\]^_`(a`<^P]([PZYXW(VU(T(SR<QPO<NMLK(J<IHG(FE(D(B(AP@?<><=<;M: 9S(9(849:;(<(=>(?(@A<BCD<E(FGPH(IJ<KL(MNO(PQ(R<STUVW(XxYZ([<\](^d_`<a8@6S `(_^(]\([(ZYX(WV(U(TS(R(Q<PO<NM(L(K(J<IH(G<FPEDHCB4A(@9@ 6@8SKA<BCPDuEdFGdH(IJPKL(MN(O<P(Q(RxST(UPV<WXPYZ([x\](^<_`a4bcdpcba<`(_^(][<ZYX(WV(U(T(SR(QP(ONML<K(J<IH(G(ED(C(BA<@?(>(=<(;d: 9S ;<<=>P?@AdBC<DPEFG HPIJxKL<MNO<PQRST(U<VWXY^(_`<a4b<c88@d 6SHcb^]([(ZPYX<WV(U(T(SR<Q(PO<N(M(L<KJ(I$H(G(FEDC(BA(@?>