============================================================================================ ============================================================================================ Advanced engine needed : ZDoom 2.2.0(SVN version) Primary purpose : Single player ============================================================================================ ============================================================================================ Title : AEons of Death Version : 4.0 Filename : AEODv40.Rar Release date : August 10 2008 Author : DBThanatos Email Address : DeathBringer_Thanatos@hotmail.com Other Files By Author : Dream of Magic 2.0... and that is all I "published" Misc. Author Info : uhh? Description : New weapons and monsters appearing via random spawners. Basically, an "ultra randomizer" mod. Additional Credits to : Every person in the zdoom forums that helped me in this project. At the bottom of this file is the list of specific credits. ============================================================================================ * What is included * New levels : Titlemap Sounds : Yes Music : Optional Sprites : Yes Dehacked Patch : Yes Other : DECORATE, a lot of Demos : No Other files required : Just ZDoom/Gzdoom and any DOOM2 IWAD Additional notes : Always expect some more. ============================================================================================ * Play Information * Game : DOOM2 Single Player : Designed for. Cooperative 2-4 Player : Not designed for, but is possible. Deathmatch 2-4 Player : Possible Difficulty Settings : New skill definitions ============================================================================================ * Construction * Base : My old-old Mixture Mod (the same as this but smaller) Build Time : Started the december 18-05, first release in april 24-06; Still WIP Editor(s) used : XWE, Wintex, NWTPro, Slumped, Paint(yes!, MSPaint), ACD 7.0 GFE, slumped, Cool Edit Pro 2.1, WadAuthor, Microsoft word 2000 Microsoft Excel, corel draw... maybe others, I'm not sure Known Bugs : None yet May Not Run With... : Any version of ZDoom but the latest SVN ============================================================================================ ============================================================================================ ============================================================================================ ============================================================================================ HOW TO USE IT: This mod is designed to run with almost any megawad of DooM, but should work better with a megawad that does not have any BEX/DEHACKED/DECORATE patches. Anyway you should run the game with the ÆOD PK3(s) AT THE END of the command line which should look something like: C:\Zdoom\Zdoom.exe -file customwad.wad AEoD.PK3 AEoDdat.pk3 "customwad.wad" : Means which custom megawad you will use, if any. However, if you are not going to use any custom megawad, you can Simply drag both Pk3 files into (g)Zdoom.exe and voila!! Important notes: - You must use the SVNs of (G)Zdoom in order to play this mod, as it uses a lot of features that are not avaiable in the last official release of ZDoom (not sure of GZD though). The latest SVN compiled can be found in http://nash.wanzafran.com/doomstuff/svn/ - Due to the design of the new HUDs, is heavily recommended that you (user) set the messages to appear centered on the screen Options->Display->Messages Also "Minimum Message Level" to "Obituaries". This is to avoid getting a lot of (unnecesary) messages in the screen that might cover your stats. - Not imperative but is very recommended to use the mouse as the weapons now change the view pitch a little (depeding on the weapon) - While this version was also designed to work with GZDoom, due to the "memory leak" that the GZDoom SVN have right now, I wasnt able to test it very well; so you might find missing dynamic lights or stuff like that. Either way, AEoD is primarly focused for ZDoom. - If you are using the SVN of GZdoom, you are probably not going to get too far, because of the memory leak of it. Because of the extreme amount of actor spawning in the mod, this leak leads to use all (or a very big amount) of your RAM, laggin' the game very badly. ============================================================================================ ============================================================================================ ============================================================================================ ============================================================================================ * Troubles Section * Okay, for now this is the only "problem" 1. The game will sometimes freeze or crash, not very common but happens sometimes. I have no clue of the reason, but the problem is there. UPDATE: This hasnt happened for a while now, so maybe is fixed ============================================================================================ ============================================================================================ ============================================================================================ ============================================================================================ * Copyright / Permissions * I hate the: "Authors may NOT use the contents of this file as a base for modification or reuse, blah blah blah..." I say "ok, use it", but that is my opinion, I can't talk for the authors of all the soures I used... Just give credits to the authors of the things you'll use, and if you don't know who made something here, just give credit to this mod, which gives credits to (i hope) all the sources I used * EXTRA NOTE * I took sprites and sounds from a lot of sources, I tried to contact the authors but their mails, websites, etc, weren't available. The Fact is, I never was able to contact them, so If they did not take the time to update their contact mediums, that means that they don't care anymore about their work, meaning "I can do whatever I want with this, so can you!". However, in this file I included a enormous credit list, I'M NOT STEALING, JUST TAKING BOROWED. If you want, and can't contact me, you may apply my own phrase to my work(s). ============================================================================================ ============================================================================================ ============================================================================================ ============================================================================================ * The credits list * I'm going to list them as they come to my mind, not in a specific order: Cory Whittle (Immoral conduct) Marc A. Pullen (QDOOM - Quake Done DOOM Style) TheDarkArchon (Demented Reality) (also, to all people he gave credits to) Xaser (0verp0wer Weap0ns) Fiend (Divine Intervention 2) Sphagne (ZDoom Sin Weapon Pack 1) Jason Mezzacca (A L | E N S: the total convertion) The Innocent Crew (Obituary 1.1, updated version) Wraithchilde (Sirens) DD_133 and various others (for Marines & Monsters Pack) BlackFish (Counter-Doom: EDGE, the sprites for "siren of the woods") Espi (Guns PC v1.261) MasterOFDeath (i|\|5@|\|i1y W3@p0|\|5!) (also, to all people he gave credits to) Daniel (armas/Wepons#(various)) He gives credits for the "125 Skins" to: Javier Fdo. Almenara Otoya Gokuma Cory Whittle Badger Andrew Brockhouse Aaron Zendt Cory Whittle Michael Gummelt M. Tajima Alec Bellanca Stephen Browning Cacodemon Leader Ed Cripps Drav35 JassteX Zipper Collin Potratz Striker Mike Fredericks Daniel WraithChilde Samuel Villarreal (Doom64: The Absolution) he thanks: Midway ID Software all memebers of Doom Depot The person/s who made the Doom64 mod (I didnt found credits or a readme) The person/s who made the Quake2 mod (I didnt found credits or a readme) Eric Ou for DemonEclipse (also, to all people he gave credits to) For the Doom3 weapons: DECORATE: ChaosCentral Art: Doom 2.5 Team Sounds: iD Software ZDoom Community Build: Grubber, Graf, anyone else I've forgotten GZDoom: Graf Zahl Bugfinding: DomRem Hosting: DomRem Flashlight fix - soft_haxorz Colored Sprites - ChaosCentral For the Weapons resource wad Cutmanmike - Vile Staff, Lightsaber, Freezer Chronoteeth - Barnicle Plasma Twine sprites/sounds/idea Bouncy - Imp Claw, Super Imp Claw Xaser - COP Derringer Bashe - Half-Life Magnum Daniel - Crystal Gun, Railgun, Devastator, Grenade Launcher, Duke3d Shotgun ChaosCentral - Demon Spawner Froon - Necronomicon, Enlightening Staff Nmn - Sprites for these weapons: Imp Claws, Half-Life Magnum muzzle flash For the Monsters resource wad Nanami - Dark Imps, Satyr, Cyber Mastermind, wad compilation for v1.0 most scripting Espi - Stone Imp, Imp Warlord, Hell Guard, Bat and Dragon Familiars, additional scripting Graf Zahl - wad compilation for v2.0 and 3.0 Rapid Fire Trooper, Rocket Zombie, Fire Wyvern, BFG Zombie, Stealth Fighter additional scripting DD_133 - Additional scripting Cyb - Void's Dark Imp, Snake Imp, Blood Demon Bouncy - Zombie Marine, Nightmare Cacodemon, Chainsaw Zombie Cacolich scripting Tormentor667 - Soul Harvester, Enhanced Cacodemon, and Hell Warrior from TNT3, Terror, Hell's Fury ans Maelstrom sprites ZombieRailgunner/RifleZombie sprites TheDarkArchon- Hell's Fury scripting Plasma Elemental scripting Maelstrom scripting Cacolich scripting RifleZombie scripting LilWhiteMouse- Scorpion Mastermind Quasar - Arachnophyte Xaser - Tortured Soul Lexus Alyus - Cacolantern sprite Assmaster - Original Tortured Soul sprite Björn Ostmann- Baron from Rebirth Vader - Cacolich sprites The Ultimate Doomer - Plasma Elemental idea Innocent Crew- Rocket Zombie, Stealth Fighter and Super Imp The Alpha Dog Alliance (Strain) - for inspiration and the Mauler Demon's sprite SkullTag - SkullTag's Dark Imp, Blood Demon, Cacolantern, Belphegor id Software - Doom and Doom II Ravensoft - Heretic and Hexen Randy Heit - ZDoom To J.K. Rowling (You know the "dementor" monster) Gez Maelstrom Ghastly_Dragon Captain Toenail Hsolo77 Icitux DOOMERO-21 Duducrazy Vaecrius HellRevealed II: for the music in the titlemap All People involved in the creation of this fantastic games: DooM, DooM II & DooM III Heretic Hexen Hexen II Strife Quake Quake II Diablo Diablo II Duke Nukem Blood HalfLife Redneck Rampage Shadow Warrior Witchaven To the guy who make the BFG9k5 The excelent artist that made the pic i used as tittlepic and interpic The creator of the CyberSpectre The person/s who made the Doom64 mod (I didnt found credits or a readme) The person/s who made the Quake2 mod (I didnt found credits or a readme) lahunoxnaakal for the titlepic !asht535 for the optional interpic pimp03 for the interpic Eduardp911 for the conback pic SPECIAL CREDITS TO (NO PARTICULAR ORDER): Reilsss (contributions to the mod) Sekto (contributions to the mod) Lord Misfits (contributions to the mod) Serious Cacodemon (contributions to the mod) Bouncy (contributions to the mod) Ichor (contributions to the mod) Dljosef (contributions to the mod) Cenobite321 (1st Trailer of the mod) Hotwax (for the "deaf" script help and the idea to make work map07!) That was a very large credit list. I apologize if I'm forgetting someone, but this was just too big to remember all the sources. ============================================================================================ ============================================================================================ ============================================================================================ ============================================================================================ I spent more than 2 years making (I think "arranging" is a better word) this mod, I hope you will enjoy it, it is supposed to be fun... Suggestions are really considered, send them to my mail: DeathBringer_Thanatos@hotmail.com If I'm not forgetting anything, this is all. "...so calmed that make me feel some fear..." DB-Thanatos.